![]() ![]() Minion Masters is free on Steam, and one of the Adventure Mode campaigns is also free. I'd appreciate it if someone could point me in the right direction here, or just make a finished one for me so I can compare it to where I got stuck and see what I needed to do to get it to work. This deck is very easy to play with and is loaded with many common cards. The differences between the scenarios in the CE tutorial, Rydian's tutorials (broken images don't help there), and a tutorial that a nice guy sent me are just enough that I'm running into a knowledge/experience wall that I can't get past right now. Those are common in log bait decks while Royal Hogs, Flying Machine, Barbarians, Minion Horde, and Three Musketeers are used in medium and heavy spell bait. I've been trying to make an AOB scanner with Pointers for finding/tracking the Mana addresses automatically, but I can't wrap my head around the tutorials I've looked at for them. They're a set of 3 4-byte values that need to be changed (to a maximum of 10 Mana).Īnnoying thing is that after each match ends, the addresses for Mana are changed to 3 new ones, so one has to find them again. ![]() I'd like to share the deck as well as ask for suggestions on how to improve it: I start my combo by playing Armored Escort, letting my opponent steal tempo while I recharge my mana. ![]() When it comes to damage dealing minions, there are two basic varieties. Unable to attack flying targets, your enemy’s melee minions will simply sit back and watch the devastation. Dead thread, I know, but I just got into this game and started making my way through Adventure Mode (which is only against AI opponents) and was able to find the value for Mana easily enough (which is what's used to summon units and use spells). Hi, I'm a fairly new player who built this deck to use some of my highest glory cards, but the combo turned out to be surprisingly effective. Simply pepper your deck with swarms of flying minions in order to overwhelm your enemy. ![]()
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